Vision Pro’s visual and motion effects chapter is divided into 7 parts: visual depth prompts, content parameters, eye effort, virtual object movement, head lock content, movement within the window, and vibration animation. The first three parts are about vision, and the last four parts are about motion effects. Whether it is visual or dynamic effects, each part is a combined introduction of ergonomic basics + design experience. Why do you need to understand the basics of ergonomics? Because if you don’t have basic knowledge and only look at the official summary of experience, it will be easy to know what is happening and not know why. This will cause many problems in application, and it will be impossible to apply the officially summarized design experience to a wider range of fields.
Vision The depth perceived by the user can be designed
In a plane manner or by the actual position on the Z-axis. The plane method provides visual depth, which is false three-dimensionality; when it Canada Phone Number Data comes to the Z-axis position, it provides real depth. Which is true three-dimensionality. Whether it is true three-dimensional or false three-dimensional.In order to better carry out spatial visual design, you need to first understand some ergonomic knowledge. 1. Ergonomics In this part. learn about 2 ergonomics knowledge. First, the way the visual system discerns depth. Capability model and learning improvement of B-side product managers The first challenge faced by B-side product managers is how to correctly analyze and diagnose business problems. This is also the most difficult part. Product design knowledge is basically not helpful for this part of the work. If you want to do a good job in business analysis and diagnosis, you must have a solid… View details> The way the visual system discerns depth relies on two types of cues: monocular cues and binocular cues.
As the name suggests, monocular cues only
Require one eye to provide evidence to our visual system, while binocular cues require two eyes to provide depth evidence. Apple Vision Pro visual and motion design principles dismantling (From “AR Interface Design”) Second, the USA Phone Number human eye’s comfortable reading area and attention span. When the head does not actively rotate, an arc of plus or minus 30 degrees and a position slightly lower than eye level are more suitable for reading. Beyond this area, even if the user does not turn their head. They will feel less comfortable due to the energy exerted. Apple Vision Pro visual and motion design principles dismantling From the perspective of persistence of vision (afterimage) and blink reflex (blinking) , our eyes cannot work all the time. So time can be left in the design for the eyes to rest. The remainder of vision is a bit like blank space, so that the eyes do not need to recognize anything through this part of vision. For example, the gap between two buttons, unimportant auxiliary content between two virtual images,